Reach, pose
and create.
Bring a character to life with movement.
Controller-free play on the family TV.
₹14,999 One-time purchase · No online order or payment
On your TV or a shelf nearby.
Camera-enabled games respond to movement.
Real games.
See what their movements can do.
Bring a character to life with movement.
Follow Luma’s poses at your own pace.





On the TV or a shelf nearby.

No handheld controller needed.

Some games support two players.
Others are made for taking turns.
Designed to encourage practice.
Every child’s experience is different.


Movement is part of play. Children reach, stretch and respond at their own pace.
Speech and language, motor skills, hand-eye coordination and early concepts. Games invite practice; outcomes are not guaranteed.
Camera input stays on the console. It is not saved or sent. Gameplay information, diagnostics and device identifiers are shared online.
Privacy detailsDownloaded games play offline. Internet is used for new games and to send gameplay information for parent insights.
The primary target audience is children aged 4–6.
Supported games respond to camera-enabled movements rather than conventional handheld controller buttons.
Share your TV model with our team so we can confirm its connection and power requirements. The console can sit on a shelf near the TV or be placed on top. Ask about your TV.
About two big steps of space in front of the TV — small living rooms are the normal case.
Games already on the device play offline. Internet is needed to download new games and send gameplay usage information, such as games played, play time, scores and learning progress, to Peekazoo for parent insights. Camera input is processed on the console and is not saved or sent.
Some games support two-player play. Game modes vary by title; children can also take turns where a game is single-player.
Camera input is processed on the console during play. It is not saved or sent from the console. This is separate from gameplay usage information, which is sent to Peekazoo when the console is connected and used to provide regular insights to parents. See our Privacy Policy.